Content and technology inform each other and drive development in a cyclical, nonlinear fashion.
Relevant Projects:
Albion Library VR Project
Community members and users in the library script scenes and curate ideas to create 10 hauntings that share the story of the community in VR.
Espii Proctor interviews Karolina Majka about Albion Library VR Project
Taien Ng-Chan interviews Erin Brandenburg about Albion Library VR Project
ASL at Theatre Passe Muraille
This workshop explored ways to improve access to ASL interpretation & translation during live performances through the use of digital technologies …
Jacob Niedzwiecki interviews Indrit Kasapi about ASL at Theatre Passe Muraille
Meagan Byrne interviews Jacob Niedzwiecki about ASL at Theatre Passe Muraille
Bury the Wren
An immersive one-on-one performance, Bury The Wren uses Augmented Reality and Virtual Reality, mixed with ‘Carbon’ Reality, to exhume Annie Donnelly’s voice from the grave of history.
Patrick Rizzotti interviews Zachary Scalzo, Dramaturg, about Bury the Wren
Paul Cegys & Patrick Rizzotti interview Beth Kates about Bury the Wren
Oh, What a Lovely War!
Traditional theatrical presentation of a licensed script with a motion capture animation as a key character.
Beth Kates & Patrick Rizzotti interview Director Autumn Smith about Oh, What a Lovely War!
Beth Kates interviews Alexandra Caprara, Associate Projections Designer on Oh, What a Lovely War!
Patrick Rizzotti interviews Raechel Fisher about Oh, What a Lovely War!
Theatre@York’s The Antigone Play and HAGS
Two online plays commissioned by the Department of Theatre in the School of the Arts Media Performance and Design at York University
Paul Cegys interviews David Jansen about Theatre@York’s HAGS and Antigone
Sydney Skybetter interviews Aaron Jan about HAGS for Theatre@York