Chat room Projects

Cutouts of 5 performers appear on a blood spattered off-white background.

The Antigone Play by Tabia Lau, HAGS by Aaron Jan

Presented Nov, 2020 Online for Theatre@York

Audience Experience:
 - Chat room interaction
 - Streaming Video
Development Stage:
 - Academic Research
 - Public Performance

Summary of Project:

Two online plays commissioned by the Department of Theatre in the School of the Arts Media Performance and Design at York University

Avatars for Toasterlab team members gathered in a virtual play yard in AltSpace at PXR2020

Produced by Single Thread Theatre Co. in association with Electric Company Theatre

Presented Oct 2, 3, 9, 10, 2020 AltSpace VR

Development Stage:
 - Community Engagement
 - Conference Presentation

Summary of Project:

Virtual Reality Symposium for Canadian artists and XR technologists, exploring creation and performance in XR.

Screen shot from performance of Orestes. A woman wearing a gaming headset with attached microphone looks at the screen in a video chat window. The top portion of four other people in the video chat are visible across the bottom of the image.

Written by Rick Roberts, Directed by Richard Rose

Presented Feb 3 - 14, 2021 Live Online via the Tarragon Theatre website

Audience Experience:
 - Chat room interaction
 - Streaming Video
Development Stage:
 - Public Performance

Summary of Project:

Live web-based performance of Euripides’ genre-defying classic hacked, warped and chopped — rebooted for the electronic age.

Screen shot of participants in a Zoom meeting session, some with tMoRPH branded backgrounds, some with video disabled.

Toasterlab

Presented Jun 13-19, 2020 online at FoLDA 2020

Technologies:
 - Discord
 - email
 - Google Drive
 - Mozilla Hubs
 - Unity (game engine)
 - VR headset
 - Vuphoria
 - YouTube
 - Zoom
Audience Experience:
 - Online Hackathon
 - Virtual Conference
Development Stage:
 - Conference Presentation
 - Invited Audience

Summary of Project:

Gathering of invited participants to explore solutions to developing technology based art for consumption in low-bandwidth environments.

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