VR headset Projects

Avatars for Toasterlab team members gathered in a virtual play yard in AltSpace at PXR2020

Produced by Single Thread Theatre Co. in association with Electric Company Theatre

Presented Oct 2, 3, 9, 10, 2020 AltSpace VR

Development Stage:
 - Community Engagement
 - Conference Presentation

Summary of Project:

Virtual Reality Symposium for Canadian artists and XR technologists, exploring creation and performance in XR.

A monitor shows video of a scene while creative professionals work on set for The Right Way in the background.

Creator and Director: Daniele Bartolini, Produced by Daniele Bartolini, DopoLavor Teatrale (DLT), Stazione Utopia

Presented Sep 15 - 21, 2020 Venice Biennale, Venice, Italy

Content Types:
 - 360 Video
 - VR in headset
Technologies:
 - 180 camera
 - CleanBox
 - Expo Player
 - Occulus Go
 - VR headset
Audience Experience:
 - One to one performance
Development Stage:
 - Public Performance

Summary of Project:

Single audience immersive theatre experience with a VR prelude.

Two people in white painters overalls stand in front of a paint splattered wall.

Creator and Director: Daniele Bartolini, Produced by Daniele Bartolini, DopoLavor Teatrale (DLT), Instituto Italiano di Cultura

Presented Sep 18 - 29, 2019 Toronto, Ontario, Canada

Content Types:
 - 360 Video
 - VR in headset
Technologies:
 - VR headset
Development Stage:
 - Public Performance

Summary of Project:

An urban immersive format designed for one audience member at a time to interact with characters hidden among the pedestrians in the downtown core and installations including dance, music, and painting.

A performer in costume stands behind the audience member wearing a VR headset during a performance of Bury the Wren.

Created by Beth Kates & Neil Christensen

Presented Mar 29 - Apr 2, 2019 University of Calgary School of Creative and Performing Arts Alchemy Festival of Student Work

Audience Experience:
 - One to one performance
Development Stage:
 - Academic Research
 - Public Performance

Summary of Project:

An immersive one-on-one performance, Bury The Wren uses Augmented Reality and Virtual Reality, mixed with ‘Carbon’ Reality, to exhume Annie Donnelly’s voice from the grave of history. 

Ian Garrett smiles in front of the display of equipment and information for the VR workshop at Albion Library

Kitchenband

Presented Sep 9 - Dec 13, 2019 Albion Public Library, Etobicoke, Ontario, Canada

Audience Experience:
 - Community engagement
 - Geolocated XR content
 - Mobile app
Development Stage:
 - Community Engagement
 - Public Performance
 - Workshop

Summary of Project:

Community members and users in the library script scenes and curate ideas to create 10 hauntings that share the story of the community in VR.

Screen shot of participants in a Zoom meeting session, some with tMoRPH branded backgrounds, some with video disabled.

Toasterlab

Presented Jun 13-19, 2020 online at FoLDA 2020

Technologies:
 - Discord
 - email
 - Google Drive
 - Mozilla Hubs
 - Unity (game engine)
 - VR headset
 - Vuphoria
 - YouTube
 - Zoom
Audience Experience:
 - Online Hackathon
 - Virtual Conference
Development Stage:
 - Conference Presentation
 - Invited Audience

Summary of Project:

Gathering of invited participants to explore solutions to developing technology based art for consumption in low-bandwidth environments.

6/6